#!/usr/bin/python
Import ('env')

sources = env.Glob('*.cpp')

incs = '. #source/kernel/gen_system #intern/string #intern/moto/include'

if env['OURPLATFORM']=='win32-vc':
	cflags = []
	cflags.append('/Ox')
	env.BlenderLib ( 'bf_rasterizer', sources, Split(incs), [], libtype=['game','player'], priority=[35,115], compileflags = cflags )
else:
	env.BlenderLib ( 'bf_rasterizer', sources, Split(incs), [], libtype=['game','player'], priority=[35,115] )
