k3d/share/shaders/k3d_leather.sl:75:	#define BASE_SF          1      /* s-factor for big noise          */

k3d/share/shaders/k3d_leather.sl:85:	base_turb = noise(BASE_SF*sin(2*PI*s) + PI + label,

k3d/share/shaders/k3d_redapple.sl:99:	#define BASE_SF          1.2    /* s-factor for big noise          */
k3d/share/shaders/k3d_redapple.sl:109:	base_turb = noise(BASE_SF*sin(2*PI*s) + PI + label,
