k3d/share/shaders/k3d_map_pattern_1.sl:49:color C_temp1;
k3d/share/shaders/k3d_map_pattern_1.sl:69:C_temp1 = Os * (Cs * (Ka * ambient() + Kd * diffuse(Nf)) + specularcolor * Ks * specular(Nf, -normalize(I), roughness));
k3d/share/shaders/k3d_map_pattern_1.sl:70:Ci = mix (C_temp1, Ct, 0.5);
