k3d/share/shaders/k3d_srfdeformation.sl:60:    color Ci0, Ci1, Ci2;
k3d/share/shaders/k3d_srfdeformation.sl:69:	Ci0 = texture(texname, x, y);
k3d/share/shaders/k3d_srfdeformation.sl:71:    else Ci0 = 0.5;
k3d/share/shaders/k3d_srfdeformation.sl:95:    Ci = Ci0 * (1+(Ci1-Ci2));
k3d/share/shaders/k3d_srfdeformation.sl:99:	Ci = Ci0;
