k3d/share/shaders/k3d_mondometal.sl:63:    color Cmatte = 0;

k3d/share/shaders/k3d_mondometal.sl:222:        Cmatte = color texture(metalMatte, ss, tt,

k3d/share/shaders/k3d_mondometal.sl:233:    if(comp(Cmatte, 1) < 0.5){

