k3d/share/shaders/k3d_ceramictiles.sl:21: *   Cspeck - color of the occasional specks in the tiles
k3d/share/shaders/k3d_ceramictiles.sl:93:		  color Cbase, Cedge, Cmottle, Cspeck)
k3d/share/shaders/k3d_ceramictiles.sl:125:      C = mix(C, Cspeck, speckly * specky);
k3d/share/shaders/k3d_ceramictiles.sl:185:			 color Cspeck = color(.015, .015, .015);
k3d/share/shaders/k3d_ceramictiles.sl:231:			    Cbase, Cedge, Cmottle, Cspeck);
k3d/share/shaders/k3d_fresnelplastic.sl:40:   color Cspec = 1;       /* desc {Specular color} */
k3d/share/shaders/k3d_fresnelplastic.sl:110:                fKr * Cspec * Ks * specular(Nf,V,roughness) +
k3d/share/shaders/k3d_fur2.sl:72:    color Cspec = 0, Cdiff = 0;  /* collect specular & diffuse light */
k3d/share/shaders/k3d_fur2.sl:139:	Cspec += (1-nonspecular) * SpecularColor * clump_darkening * 
k3d/share/shaders/k3d_fur2.sl:154:	   + ((v) * Kspec * Cspec * specularcolor));
k3d/share/shaders/k3d_hair.sl:15:	color Cspec = 0, Cdiff = 0;  /* collect specular & diffuse light */
k3d/share/shaders/k3d_hair.sl:22:			Cspec += Cl * v * pow (cosang, 1/roughness);
k3d/share/shaders/k3d_hair.sl:29:	Ci = Oi * (mix(rootcolor, tipcolor, v) * (Ka*ambient() + Kd * Cdiff) + (Ks * Cspec * specularcolor));
k3d/share/shaders/k3d_mondometal.sl:62:    color Csurf, Cspec, Copac, Cincand, Crefl;

k3d/share/shaders/k3d_mondometal.sl:123:        Cspec = abSpecularColor * color texture(abSpecularColorMap, ss, tt,

k3d/share/shaders/k3d_mondometal.sl:129:        Cspec = abSpecularColor;

k3d/share/shaders/k3d_mondometal.sl:235:           (spec * Cspec * (specular(Nf, V, roughness) + Crefl) ));

k3d/share/shaders/k3d_superplank.sl:113:  color Cspec;
k3d/share/shaders/k3d_superplank.sl:299:  Cspec = 0;
k3d/share/shaders/k3d_superplank.sl:307:	Cspec +=
k3d/share/shaders/k3d_superplank.sl:314:    adjustedKs * (specularcolor * Cspec);
k3d/share/shaders/k3d_urbermap.sl:43:color Csurf, Cspec, Copac, Cincand, Crefl;
k3d/share/shaders/k3d_urbermap.sl:102:Cspec = abSpecularColor * color texture(abSpecularColorMap, ss, tt,
k3d/share/shaders/k3d_urbermap.sl:108:Cspec = abSpecularColor;
k3d/share/shaders/k3d_urbermap.sl:201:Ci = Csurf * (Cincand + ambient() + diff * diffuse(Nf)) + (spec * Cspec * (specular(Nf, V, roughness) + Crefl));
