k3d/share/shaders/k3d_depthcue_surf.sl:9:string debug="y";
k3d/share/shaders/k3d_depthcue_surf.sl:16:	if (debug=="y")
k3d/share/shaders/k3d_depthcue_surf.sl:18:			printf("<debug shadername='k3d_depthcue_surf' shadertype='surface'>%p\t%f\t%f\t%c</debug>\n", P, depth(P), d, Ci);
k3d/share/shaders/k3d_noisysmoke.sl:32:		      float stepsize = 0.1; float debug = 0;
k3d/share/shaders/k3d_noisysmoke.sl:113:  if(debug > 0)
k3d/share/shaders/k3d_smoke2.sl:19: *   debug - if nonzero, copious output will be sent to stderr.
k3d/share/shaders/k3d_smoke2.sl:80:	    float debug = 0;
k3d/share/shaders/k3d_smoke2.sl:156:  if (debug > 0) {
k3d/share/shaders/k3d_srfdeformation.sl:49:    float debug = 0;            /* 0 = deformed lit image
k3d/share/shaders/k3d_srfdeformation.sl:98:    if (debug == 1) {  /* output the texture - no lighting */
k3d/share/shaders/k3d_srfdeformation.sl:100:    } else if (debug == 2) { /* output texture with P's lighting */
k3d/share/shaders/k3d_srfdeformation.sl:102:    } else if (debug == 3) { /* output texture with Pref's lighting */
