k3d/share/shaders/k3d_grids.sl:20:float G1L2_freq=6.87; 
k3d/share/shaders/k3d_grids.sl:21:float G1L2_rotation=42.4; 
k3d/share/shaders/k3d_grids.sl:22:float G1L2_fuzz=0.363; 
k3d/share/shaders/k3d_grids.sl:23:float G1L2_linewidth=0.209; 
k3d/share/shaders/k3d_grids.sl:24:float G1L2_Randomness=0;
k3d/share/shaders/k3d_grids.sl:25:color G1L2_SurfaceColor=color(1,1,1); 
k3d/share/shaders/k3d_grids.sl:26:color G1L2_GridColor=color(0,0,0); 
k3d/share/shaders/k3d_grids.sl:36:float G2L2_freq=16.7; 
k3d/share/shaders/k3d_grids.sl:37:float G2L2_rotation=44.2; 
k3d/share/shaders/k3d_grids.sl:38:float G2L2_fuzz=0.306; 
k3d/share/shaders/k3d_grids.sl:39:float G2L2_linewidth=0.149; 
k3d/share/shaders/k3d_grids.sl:40:float G2L2_Randomness=0;
k3d/share/shaders/k3d_grids.sl:41:color G2L2_SurfaceColor=color(1,1,1); 
k3d/share/shaders/k3d_grids.sl:42:color G2L2_GridColor=color(0,0,0); 
k3d/share/shaders/k3d_grids.sl:54:float G1L2_ss, G1L2_tt;
k3d/share/shaders/k3d_grids.sl:56:float G2L2_ss, G2L2_tt;
k3d/share/shaders/k3d_grids.sl:69:rotate2d(s, t, radians(G1L2_rotation), 0.5, 0.5, G1L2_ss, G1L2_tt);
k3d/share/shaders/k3d_grids.sl:70:G1L2_ss = repeat(G1L2_ss, G1L2_freq);
k3d/share/shaders/k3d_grids.sl:71:G1L2_tt = repeat(G1L2_tt, G1L2_freq);
k3d/share/shaders/k3d_grids.sl:73:color G1L2_layer_opac = pulse(G1L2_linewidth, 1-G1L2_linewidth, G1L2_fuzz, G1L2_tt);
k3d/share/shaders/k3d_grids.sl:74:color G1L2_Ct = blend(G1L2_SurfaceColor, G1L2_GridColor, G1L2_layer_opac);
k3d/share/shaders/k3d_grids.sl:88:rotate2d(s, t, radians(G2L2_rotation), 0.5, 0.5, G2L2_ss, G2L2_tt);
k3d/share/shaders/k3d_grids.sl:89:G2L2_ss = repeat(G2L2_ss, G2L2_freq);
k3d/share/shaders/k3d_grids.sl:90:G2L2_tt = repeat(G2L2_tt, G2L2_freq);
k3d/share/shaders/k3d_grids.sl:92:color G2L2_layer_opac = pulse(G2L2_linewidth, 1-G2L2_linewidth, G2L2_fuzz, G2L2_tt);
k3d/share/shaders/k3d_grids.sl:93:color G2L2_Ct = blend(G2L2_SurfaceColor, G2L2_GridColor, G2L2_layer_opac);
k3d/share/shaders/k3d_grids.sl:97:Ci = (blend_val*G1L1_Ct+(1-blend_val)*G1L2_Ct) * (ambientcolor * K_ambient * ambient() + K_diffuse * diffuse(G1_Nf)) + 
k3d/share/shaders/k3d_grids.sl:99:Oi = (blend_val*G2L1_Ct+(1-blend_val)*G2L2_Ct);
k3d/share/shaders/k3d_orennayar.sl:47:    color L1, L2;
k3d/share/shaders/k3d_orennayar.sl:73:	L2 = (Cs * Cs) * (0.17 * cos_theta_i * sigma2/(sigma2+0.13) *
k3d/share/shaders/k3d_orennayar.sl:75:	lightC += (L1 + L2) * Cl;
