k3d/share/shaders/k3d_fur2.sl:14:                point Lin;       /* Light Position */
k3d/share/shaders/k3d_fur2.sl:23:    LN = normalize(vector(Lin));
k3d/share/shaders/k3d_ruledpaper.sl:23: *   15 Nov 1997 - translated to Renderman SL in Linux
