k3d/share/shaders/k3d_graphic_lines.sl:157:	vector Ndisp_highlight=normalize(N_highlight)*(0/max(spacescale_highlight,1e-6));
k3d/share/shaders/k3d_graphic_lines.sl:159:	P_highlight+=0*Ndisp_highlight;
k3d/share/shaders/k3d_graphic_lines.sl:160:	N_highlight=normalize(calculatenormal(P_highlight+(1-0)*Ndisp_highlight));
k3d/share/shaders/k3d_graphic_lines.sl:230:	vector Ndisp1=normalize(N_paint)*(0/max(spacescale1,1e-6));
k3d/share/shaders/k3d_graphic_lines.sl:231:	P_paint+=0*Ndisp1;
k3d/share/shaders/k3d_graphic_lines.sl:232:	N_paint=normalize(calculatenormal(P_paint+(1-0)*Ndisp1));
k3d/share/shaders/k3d_graphic_lines.sl:302:	vector Ndisp2=normalize(N_ink)*(0/max(spacescale2,1e-6));
k3d/share/shaders/k3d_graphic_lines.sl:303:	P_ink+=0*Ndisp2;
k3d/share/shaders/k3d_graphic_lines.sl:304:	N_ink=normalize(calculatenormal(P_ink+(1-0)*Ndisp2));
k3d/share/shaders/k3d_grids_disp.sl:8: vector Ndisp = dir * (amp / max(spacescale,1e-6));
k3d/share/shaders/k3d_grids_disp.sl:9: P += truedisp * Ndisp;
k3d/share/shaders/k3d_grids_disp.sl:10: return normalize (calculatenormal (P + (1-truedisp)*Ndisp));
k3d/share/shaders/k3d_hexatile_bump.sl:126:	vector Ndisp = dir * (amp / max(spacescale,1e-6));
k3d/share/shaders/k3d_hexatile_bump.sl:127:P += truedisp * Ndisp;
k3d/share/shaders/k3d_hexatile_bump.sl:128:return normalize (calculatenormal (P + (1-truedisp)*Ndisp));
k3d/share/shaders/k3d_slateroofd.sl:71:   vector Ndisp = Nf * (1 / max(spacescale,1e-6));
k3d/share/shaders/k3d_woodcut.sl:88: vector Ndisp = normalize(N) * (0 / max(spacescale,1e-6));
k3d/share/shaders/k3d_woodcut.sl:89: P += 0 * Ndisp;
k3d/share/shaders/k3d_woodcut.sl:90: N = normalize (calculatenormal (P + (1-0)*Ndisp)); 
