k3d/share/shaders/k3d_graphic_lines.sl:230:	vector Ndisp1=normalize(N_paint)*(0/max(spacescale1,1e-6));
k3d/share/shaders/k3d_graphic_lines.sl:231:	P_paint+=0*Ndisp1;
k3d/share/shaders/k3d_graphic_lines.sl:232:	N_paint=normalize(calculatenormal(P_paint+(1-0)*Ndisp1));
k3d/share/shaders/k3d_luna.sl:53:  float temp1;
k3d/share/shaders/k3d_luna.sl:82:  temp1 = radial_dist * arg22;
k3d/share/shaders/k3d_luna.sl:83:  if(temp1 < 1)
k3d/share/shaders/k3d_luna.sl:84:    chaos -= arg23 * (1 - smoothstep(0, 1, temp1));
k3d/share/shaders/k3d_luna.sl:170:  /* Make crater rays (PP, arg10, arg11, arg12, arg15, arg24, arg25, radial_dist);, yielding temp1 */
k3d/share/shaders/k3d_map_pattern_1.sl:2:string map1=""; 
k3d/share/shaders/k3d_map_pattern_1.sl:28:if ( map1=="" ) 
k3d/share/shaders/k3d_map_pattern_1.sl:36:temt_c1=texture(map1,temp_ss1,temp_tt1,"swidth",swidth1,"twidth",twidth1,"samples",samples1);
k3d/share/shaders/k3d_map_pattern_1.sl:40:temt_c1=texture(map1[channel1],temp_ss1,temp_tt1,"swidth",swidth1,"twidth",twidth1,"samples",samples1);
k3d/share/shaders/k3d_map_pattern_1.sl:49:color C_temp1;
k3d/share/shaders/k3d_map_pattern_1.sl:69:C_temp1 = Os * (Cs * (Ka * ambient() + Kd * diffuse(Nf)) + specularcolor * Ks * specular(Nf, -normalize(I), roughness));
k3d/share/shaders/k3d_map_pattern_1.sl:70:Ci = mix (C_temp1, Ct, 0.5);
k3d/share/shaders/k3d_star.sl:32:    uniform point p1 = rmin*
k3d/share/shaders/k3d_star.sl:34:    uniform point d0 = p1 - p0;
k3d/share/shaders/k3d_stones.sl:136:   point p1 =(cx,cy,0);
k3d/share/shaders/k3d_stones.sl:138:   d = distance(p1, p2);
k3d/share/shaders/k3d_wallpaper.sl:35:    uniform point p1 = rmin*
k3d/share/shaders/k3d_wallpaper.sl:37:    uniform point d0 = p1 - p0;
