k3d/share/shaders/k3d_brick3.sl:56:  point PP2, Nf;
k3d/share/shaders/k3d_brick3.sl:69:  PP2 = point noise (s/BMWIDTH, t/BMHEIGHT);
k3d/share/shaders/k3d_brick3.sl:70:  scoord = s + jagged * xcomp (PP2);
k3d/share/shaders/k3d_brick3.sl:71:  tcoord = t + jagged * ycomp (PP2);
k3d/share/shaders/k3d_brickbump3.sl:65:  point PP2;
k3d/share/shaders/k3d_brickbump3.sl:73:  PP2 = point noise (s/BMWIDTH, t/BMHEIGHT);
k3d/share/shaders/k3d_brickbump3.sl:74:  scoord = s + jagged * xcomp (PP2);
k3d/share/shaders/k3d_brickbump3.sl:75:  tcoord = t + jagged * ycomp (PP2);
