k3d/share/shaders/k3d_graphic_lines.sl:238:	point P_ink = P;
k3d/share/shaders/k3d_graphic_lines.sl:259:	Psh_ink=transform("shader",P_ink);
k3d/share/shaders/k3d_graphic_lines.sl:303:	P_ink+=0*Ndisp2;
k3d/share/shaders/k3d_graphic_lines.sl:304:	N_ink=normalize(calculatenormal(P_ink+(1-0)*Ndisp2));
