k3d/share/shaders/k3d_graphic_lines.sl:166:	point P_paint = P;
k3d/share/shaders/k3d_graphic_lines.sl:187:	Psh_paint=transform("shader",P_paint);
k3d/share/shaders/k3d_graphic_lines.sl:231:	P_paint+=0*Ndisp1;
k3d/share/shaders/k3d_graphic_lines.sl:232:	N_paint=normalize(calculatenormal(P_paint+(1-0)*Ndisp1));
