k3d/share/shaders/k3d_graphic_lines.sl:108:	point Psh_highlight;
k3d/share/shaders/k3d_graphic_lines.sl:109:	Psh_highlight=transform("shader",P_highlight);
k3d/share/shaders/k3d_graphic_lines.sl:115:	{z_highlight=zcomp(Psh_highlight);
k3d/share/shaders/k3d_graphic_lines.sl:120:	{y_highlight=ycomp(Psh_highlight);
k3d/share/shaders/k3d_graphic_lines.sl:124:	else {x_highlight=xcomp(Psh_highlight);
k3d/share/shaders/k3d_graphic_lines.sl:134:		n_highlight+=(2*noise(Psh_highlight*ns_highlight)-1)/ns_highlight;
