k3d/share/shaders/k3d_graphic_lines.sl:258:	point Psh_ink;
k3d/share/shaders/k3d_graphic_lines.sl:259:	Psh_ink=transform("shader",P_ink);
k3d/share/shaders/k3d_graphic_lines.sl:263:	{z_ink=zcomp(Psh_ink);
k3d/share/shaders/k3d_graphic_lines.sl:268:	{y_ink=ycomp(Psh_ink);
k3d/share/shaders/k3d_graphic_lines.sl:272:	else {x_ink=xcomp(Psh_ink);
k3d/share/shaders/k3d_graphic_lines.sl:280:		n_ink+=(2*noise(Psh_ink*ns_ink)-1)/ns_ink;
