k3d/share/shaders/k3d_graphic_lines.sl:186:	point Psh_paint;
k3d/share/shaders/k3d_graphic_lines.sl:187:	Psh_paint=transform("shader",P_paint);
k3d/share/shaders/k3d_graphic_lines.sl:191:	{z_paint=zcomp(Psh_paint);
k3d/share/shaders/k3d_graphic_lines.sl:196:	{y_paint=ycomp(Psh_paint);
k3d/share/shaders/k3d_graphic_lines.sl:200:	else {x_paint=xcomp(Psh_paint);
k3d/share/shaders/k3d_graphic_lines.sl:208:		n_paint+=(2*noise(Psh_paint*ns_paint)-1)/ns_paint;
