k3d/share/shaders/k3d_noisysmoke.sl:11:             Psmoke = PP*freq;                                              \
k3d/share/shaders/k3d_noisysmoke.sl:12:             smoke = snoise (Psmoke);                                       \
k3d/share/shaders/k3d_noisysmoke.sl:17:                      f *= 0.5;  Psmoke *= 2;                               \
k3d/share/shaders/k3d_noisysmoke.sl:18:                      smoke += f*snoise(Psmoke);                            \
k3d/share/shaders/k3d_noisysmoke.sl:56:  point PP, PW, Psmoke;
k3d/share/shaders/k3d_smoke.sl:51:      point Psmoke = Pshad * smokefreq;
k3d/share/shaders/k3d_smoke.sl:53:      smoke = snoise(Psmoke);
k3d/share/shaders/k3d_smoke.sl:57:	  0.5 * fBm(Psmoke * 2, stepsize * 2, smokeoctaves - 1, 2, 0.5);
k3d/share/shaders/k3d_smoke2.sl:57:             Psmoke = PP*freq;                                              \
k3d/share/shaders/k3d_smoke2.sl:58:             smoke = snoise (Psmoke);                                       \
k3d/share/shaders/k3d_smoke2.sl:63:                      f *= 0.5;  Psmoke *= 2;                               \
k3d/share/shaders/k3d_smoke2.sl:64:                      smoke += f*snoise(Psmoke);                            \
k3d/share/shaders/k3d_smoke2.sl:103:  point PP, PW, Psmoke;
