k3d/share/shaders/k3d_cyclone.sl:6:#define VLNoise(Pt,scale) (snoise(DNoise(Pt)+(scale*Pt)))
k3d/share/shaders/k3d_cyclone.sl:16:  point Pt;			/* Point in texture space */
k3d/share/shaders/k3d_cyclone.sl:22:  Pt = transform("shader", P);
k3d/share/shaders/k3d_cyclone.sl:25:  PN = normalize(Pt);
k3d/share/shaders/k3d_cyclone.sl:36:	point(xcomp(Pt) * cosine - ycomp(Pt) * sine,
k3d/share/shaders/k3d_cyclone.sl:37:	      xcomp(Pt) * sine + ycomp(Pt) * cosine, zcomp(Pt));
k3d/share/shaders/k3d_cyclone.sl:49:    PP = Pt;
k3d/share/shaders/k3d_luna.sl:25:#define snoise(Pt) (2*noise(Pt) - 1)
k3d/share/shaders/k3d_luna.sl:29:#define VLNoise(Pt,scale) (snoise(Pt + scale*DNoise(Pt)))
k3d/share/shaders/k3d_lunette.sl:110:	point noisePt = noiseScale * 
k3d/share/shaders/k3d_lunette.sl:112:	float noisefilterwidth = filterwidthp(noisePt);
k3d/share/shaders/k3d_lunette.sl:114:		noisePt, noisefilterwidth, maxOctaves, lunacrity, gain
k3d/share/shaders/k3d_planetclouds.sl:61:#define VLNoise(Pt,scale) (snoise(DNoise(Pt)+(scale*Pt)))
k3d/share/shaders/k3d_saturn.sl:50:  point PtN;
k3d/share/shaders/k3d_saturn.sl:53:  point Ptexture;
k3d/share/shaders/k3d_saturn.sl:56:  Ptexture = transform ("shader", P);
k3d/share/shaders/k3d_saturn.sl:57:  PtN = normalize (Ptexture);      /* Version of Ptexture with radius 1 */
k3d/share/shaders/k3d_saturn.sl:64:  latitude = abs (zcomp (PtN));
k3d/share/shaders/k3d_slideprojector.sl:19:  float Pt, Pu, Pv, sloc, tloc;
k3d/share/shaders/k3d_slideprojector.sl:26:    Pt = L.Z;
k3d/share/shaders/k3d_slideprojector.sl:30:    sloc = spread * Pu / Pt;
k3d/share/shaders/k3d_slideprojector.sl:31:    tloc = spread * Pv / Pt;
k3d/share/shaders/k3d_softboxes.sl:86:    varying point	surfPt;
k3d/share/shaders/k3d_softboxes.sl:111:    varying point Pb1 = transform (boxCoords, surfPt);
k3d/share/shaders/k3d_softboxes.sl:166:    varying point spw = transform("world",surfPt);
k3d/share/shaders/k3d_strata.sl:35:#define snoise(Pt) (2*noise(Pt) - 1)
k3d/share/shaders/k3d_terran.sl:15:#define VLNoise(Pt,scale) (snoise(DNoise(Pt)+(scale*Pt)))
k3d/share/shaders/k3d_terran.sl:36:  point PtN;
k3d/share/shaders/k3d_terran.sl:39:  point Ptexture, tp;
k3d/share/shaders/k3d_terran.sl:44:  Ptexture = transform("shader", P);
k3d/share/shaders/k3d_terran.sl:45:  PtN = normalize(Ptexture);	/* Version of Ptexture with radius 1 */
k3d/share/shaders/k3d_terran.sl:60:	  bumpy += o * snoise(l * Ptexture);
k3d/share/shaders/k3d_terran.sl:68:      Ptexture += dist_scale * DNoise(Ptexture);
k3d/share/shaders/k3d_terran.sl:71:      tp = Ptexture;
k3d/share/shaders/k3d_terran.sl:100:  latitude = abs(ycomp(PtN));
k3d/share/shaders/k3d_terran.sl:144:	  PP = mottle_scale * Ptexture;
k3d/share/shaders/k3d_terran2.sl:71:#define VLNoise(Pt,scale) (snoise(DNoise(Pt)+(scale*Pt)))
k3d/share/shaders/k3d_terran2.sl:99:  point PtN;
k3d/share/shaders/k3d_terran2.sl:102:  point Ptexture, tp;
k3d/share/shaders/k3d_terran2.sl:107:  Ptexture = transform ("shader", P);
k3d/share/shaders/k3d_terran2.sl:108:  PtN = normalize (Ptexture);      /* Version of Ptexture with radius 1 */
k3d/share/shaders/k3d_terran2.sl:119:	  bumpy += o * snoise (l * Ptexture);
k3d/share/shaders/k3d_terran2.sl:126:      Ptexture += dist_scale * DNoise (Ptexture);
k3d/share/shaders/k3d_terran2.sl:128:      o = spectral_exp;  tp = Ptexture;
k3d/share/shaders/k3d_terran2.sl:155:  latitude = abs (zcomp (PtN));
k3d/share/shaders/k3d_terran2.sl:203:         PP = mottle_scale * Ptexture;
k3d/share/shaders/k3d_terranbump.sl:11:#define VLNoise(Pt,scale) (snoise(DNoise(Pt)+(scale*Pt)))
k3d/share/shaders/k3d_terranbump.sl:24:  point Ptexture, tp;
k3d/share/shaders/k3d_terranbump.sl:29:  Ptexture = transform("shader", P);
k3d/share/shaders/k3d_terranbump.sl:38:	  bumpy += o * snoise(l * Ptexture);
k3d/share/shaders/k3d_terranbump.sl:46:      Ptexture += dist_scale * DNoise(Ptexture);
k3d/share/shaders/k3d_terranbump.sl:49:      tp = Ptexture;
k3d/share/shaders/k3d_venus.sl:59:  point Ptexture;		/* the shade point in texture space */
k3d/share/shaders/k3d_venus.sl:60:  point PtN;			/* normalized version of Ptexture */
k3d/share/shaders/k3d_venus.sl:69:  Ptexture = transform("shader", P);
k3d/share/shaders/k3d_venus.sl:72:  PtN = normalize(Ptexture);
k3d/share/shaders/k3d_venus.sl:73:  rsq = xcomp(PtN) * xcomp(PtN) + ycomp(PtN) * ycomp(PtN);
k3d/share/shaders/k3d_venus.sl:78:    point(xcomp(Ptexture) * cosine - ycomp(Ptexture) * sine,
k3d/share/shaders/k3d_venus.sl:79:	  xcomp(Ptexture) * sine + ycomp(Ptexture) * cosine, zcomp(Ptexture));
k3d/share/shaders/k3d_venus2.sl:61:  point Ptexture;           /* the shade point in texture space */
k3d/share/shaders/k3d_venus2.sl:62:  point PtN;                /* normalized version of Ptexture */
k3d/share/shaders/k3d_venus2.sl:71:  Ptexture = transform ("shader", P) / radius;
k3d/share/shaders/k3d_venus2.sl:74:  PtN = normalize (Ptexture);
k3d/share/shaders/k3d_venus2.sl:75:  rsq = xcomp(PtN)*xcomp(PtN) + ycomp(PtN)*ycomp(PtN);
k3d/share/shaders/k3d_venus2.sl:79:  PP = point (xcomp(Ptexture)*cosine - ycomp(Ptexture)*sine,
k3d/share/shaders/k3d_venus2.sl:80:	      xcomp(Ptexture)*sine + ycomp(Ptexture)*cosine,
k3d/share/shaders/k3d_venus2.sl:81:	      zcomp(Ptexture));
k3d/share/shaders/k3d_windywave.sl:1:#define snoise(Pt) (2*noise(Pt) - 1)
