k3d/share/shaders/k3d_saturn.sl:53:  point Ptexture;
k3d/share/shaders/k3d_saturn.sl:56:  Ptexture = transform ("shader", P);
k3d/share/shaders/k3d_saturn.sl:57:  PtN = normalize (Ptexture);      /* Version of Ptexture with radius 1 */
k3d/share/shaders/k3d_terran.sl:39:  point Ptexture, tp;
k3d/share/shaders/k3d_terran.sl:44:  Ptexture = transform("shader", P);
k3d/share/shaders/k3d_terran.sl:45:  PtN = normalize(Ptexture);	/* Version of Ptexture with radius 1 */
k3d/share/shaders/k3d_terran.sl:60:	  bumpy += o * snoise(l * Ptexture);
k3d/share/shaders/k3d_terran.sl:68:      Ptexture += dist_scale * DNoise(Ptexture);
k3d/share/shaders/k3d_terran.sl:71:      tp = Ptexture;
k3d/share/shaders/k3d_terran.sl:144:	  PP = mottle_scale * Ptexture;
k3d/share/shaders/k3d_terran2.sl:102:  point Ptexture, tp;
k3d/share/shaders/k3d_terran2.sl:107:  Ptexture = transform ("shader", P);
k3d/share/shaders/k3d_terran2.sl:108:  PtN = normalize (Ptexture);      /* Version of Ptexture with radius 1 */
k3d/share/shaders/k3d_terran2.sl:119:	  bumpy += o * snoise (l * Ptexture);
k3d/share/shaders/k3d_terran2.sl:126:      Ptexture += dist_scale * DNoise (Ptexture);
k3d/share/shaders/k3d_terran2.sl:128:      o = spectral_exp;  tp = Ptexture;
k3d/share/shaders/k3d_terran2.sl:203:         PP = mottle_scale * Ptexture;
k3d/share/shaders/k3d_terranbump.sl:24:  point Ptexture, tp;
k3d/share/shaders/k3d_terranbump.sl:29:  Ptexture = transform("shader", P);
k3d/share/shaders/k3d_terranbump.sl:38:	  bumpy += o * snoise(l * Ptexture);
k3d/share/shaders/k3d_terranbump.sl:46:      Ptexture += dist_scale * DNoise(Ptexture);
k3d/share/shaders/k3d_terranbump.sl:49:      tp = Ptexture;
k3d/share/shaders/k3d_venus.sl:59:  point Ptexture;		/* the shade point in texture space */
k3d/share/shaders/k3d_venus.sl:60:  point PtN;			/* normalized version of Ptexture */
k3d/share/shaders/k3d_venus.sl:69:  Ptexture = transform("shader", P);
k3d/share/shaders/k3d_venus.sl:72:  PtN = normalize(Ptexture);
k3d/share/shaders/k3d_venus.sl:78:    point(xcomp(Ptexture) * cosine - ycomp(Ptexture) * sine,
k3d/share/shaders/k3d_venus.sl:79:	  xcomp(Ptexture) * sine + ycomp(Ptexture) * cosine, zcomp(Ptexture));
k3d/share/shaders/k3d_venus2.sl:61:  point Ptexture;           /* the shade point in texture space */
k3d/share/shaders/k3d_venus2.sl:62:  point PtN;                /* normalized version of Ptexture */
k3d/share/shaders/k3d_venus2.sl:71:  Ptexture = transform ("shader", P) / radius;
k3d/share/shaders/k3d_venus2.sl:74:  PtN = normalize (Ptexture);
k3d/share/shaders/k3d_venus2.sl:79:  PP = point (xcomp(Ptexture)*cosine - ycomp(Ptexture)*sine,
k3d/share/shaders/k3d_venus2.sl:80:	      xcomp(Ptexture)*sine + ycomp(Ptexture)*cosine,
k3d/share/shaders/k3d_venus2.sl:81:	      zcomp(Ptexture));
