k3d/share/shaders/k3d_brick.sl:42:#define sqr(x) ((x)*(x))
k3d/share/shaders/k3d_brick.sl:100:      disp = groovedepth * (sqr((tt) / MHF) - 1);
k3d/share/shaders/k3d_brick.sl:105:      disp = groovedepth * (sqr((1 - tt) / MHF) - 1);
k3d/share/shaders/k3d_brick.sl:109:      disp = min(disp, 0.85 * groovedepth * (sqr(ss / MWF) - 1));
k3d/share/shaders/k3d_brick.sl:113:      disp = min(disp, 0.85 * groovedepth * (sqr((1 - ss) / MWF) - 1));
k3d/share/shaders/k3d_brickbump.sl:37:#define sqr(x) ((x)*(x))
k3d/share/shaders/k3d_brickbump.sl:54:      disp = groovedepth * (sqr((tt) / MHF) - 1);
k3d/share/shaders/k3d_brickbump.sl:59:      disp = groovedepth * (sqr((1 - tt) / MHF) - 1);
k3d/share/shaders/k3d_brickbump.sl:63:      disp = min(disp, 0.85 * groovedepth * (sqr(ss / MWF) - 1));
k3d/share/shaders/k3d_brickbump.sl:67:      disp = min(disp, 0.85 * groovedepth * (sqr((1 - ss) / MWF) - 1));
k3d/share/shaders/k3d_brickbump3.sl:64:#define sqr(x) ((x)*(x))
k3d/share/shaders/k3d_brickbump3.sl:96:      disp = groovedepth * (sqr((tt)/MHF) - 1);
k3d/share/shaders/k3d_brickbump3.sl:100:      disp = groovedepth * (sqr((1-tt)/MHF) - 1);
k3d/share/shaders/k3d_brickbump3.sl:103:      disp = 0.75 * groovedepth * (sqr(ss/MWF) - 1);
k3d/share/shaders/k3d_brickbump3.sl:106:      disp = 0.75 * groovedepth * (sqr((1-ss)/MWF) - 1);
k3d/share/shaders/k3d_brushedmetal3.sl:21:    float sqr (float x) { return x*x; }
k3d/share/shaders/k3d_brushedmetal3.sl:39:                float rho = exp (-2 * (sqr(X.H) + sqr(Y.H)) / (1 + H.N))
k3d/share/shaders/k3d_brushedmetal3.sl:40:                    / sqrt (cos_theta_i * cos_theta_r);
k3d/share/shaders/k3d_bubbles.sl:24:    magnitud = sqrt((radius * radius) - (distance2point * distance2point));
k3d/share/shaders/k3d_cyclone.sl:26:  radius = sqrt(xcomp(PN) * xcomp(PN) + ycomp(PN) * ycomp(PN));
k3d/share/shaders/k3d_grass_displace.sl:42:      z = sqrt(pow(x,2) + pow(y,2));

k3d/share/shaders/k3d_grass_displace.sl:54:      z = sqrt(pow(x,2) + pow(y,2));

k3d/share/shaders/k3d_hdr_light.sl:26:	float r = 0.159154943 * acos(Dz) / sqrt((Dx * Dx) + (Dy * Dy));

k3d/share/shaders/k3d_hdr_surface.sl:25:	float r = 0.159154943 * acos(Dz) / sqrt((Dx * Dx) + (Dy * Dy));

k3d/share/shaders/k3d_hexatile_bump.sl:108:/*** ----- Exponential "sqrt(float X)" ----- ***/
k3d/share/shaders/k3d_hexatile_bump.sl:109:float SQRT_f2 = sqrt(f2_out_15);
k3d/share/shaders/k3d_hexatile_bump.sl:114:/*** ----- Exponential "sqrt(float X)" ----- ***/
k3d/share/shaders/k3d_hexatile_bump.sl:115:float SQRT_f1 = sqrt(f1_out_15);
k3d/share/shaders/k3d_hextile.sl:81:  tilewidth = tileradius * 1.7320508;  /* sqrt(3) */
k3d/share/shaders/k3d_lensflare.sl:146:	float radius = sqrt(brightness) * 5 * mix(.2, bloomradius, urand());
k3d/share/shaders/k3d_lensflare.sl:158:	  sqrt(brightness) * 5 * mix(.2, starburstradius, urand());
k3d/share/shaders/k3d_luna.sl:64:  radial_dist = sqrt(xcomp(PP) * xcomp(PP) + ycomp(PP) * ycomp(PP));
k3d/share/shaders/k3d_rustymetal.sl:65:  alimit = sqrt (area(PP));
k3d/share/shaders/k3d_skin1.sl:64:    float sqr (float x) { return x*x; }
k3d/share/shaders/k3d_skin1.sl:82:    float rho = exp (-2 * (sqr(X.H) + sqr(Y.H)) / (1 + H.N))
k3d/share/shaders/k3d_skin1.sl:83:        / sqrt (cos_theta_i * cos_theta_r);
k3d/share/shaders/k3d_softboxes.sl:416:		    Rs = vector( PShd + (pdotv + sqrt (abs (1 - pl + ((pdotv)*(pdotv)))))*Rs );
k3d/share/shaders/k3d_star.sl:39:    r = sqrt(ss*ss + tt*tt);
k3d/share/shaders/k3d_stones.sl:53:#define filterwidth_point(p) (max(sqrt(area(p)), MINFILTERWIDTH))
k3d/share/shaders/k3d_texblender.sl:34:    color Cray = RayTrace (P, R, Kr, sqrt(blur), rayjitter, raysamples, alpha);
k3d/share/shaders/k3d_translucency.sl:122:		sine = sqrt (1.0-SQR(cosine));
k3d/share/shaders/k3d_uberlight.sl:244:	  float sqr(float x)
k3d/share/shaders/k3d_uberlight.sl:248:	  float q = a * b / sqrt(sqr(b * x) + sqr(a * y));
k3d/share/shaders/k3d_uberlight.sl:249:	  float r = A * B / sqrt(sqr(B * x) + sqr(A * y));
k3d/share/shaders/k3d_velvet.sl:65:    sine = sqrt (1.0-SQR(cosine));
k3d/share/shaders/k3d_wallpaper.sl:57:                r = sqrt(ss*ss + tt*tt);
