k3d/share/shaders/k3d_mondometal.sl:50:    point STMatrix1 = point "shader" (0,1,0);

k3d/share/shaders/k3d_mondometal.sl:68:    tt = vector(s, t, 1) . vector(transform("shader", STMatrix1));

k3d/share/shaders/k3d_urbermap.sl:36:point STMatrix1=point(0,1,0); ) 
k3d/share/shaders/k3d_urbermap.sl:48:tt = vector(s, t, 1) . vector(transform("shader", STMatrix1));
