k3d/share/shaders/k3d_hexatile_bump.sl:12:*	float ScaleSS	= 3 			---	Scale the "s" direction.
k3d/share/shaders/k3d_hexatile_bump.sl:82:	float ScaleSS	= 3; 
k3d/share/shaders/k3d_hexatile_bump.sl:101:float scale1 = ScaleSS * SS;
k3d/share/shaders/k3d_hexatile_bump.sl:104:Worley2D_f1f2 (scale1,scale2,/* Jitter */ 0,/* Seed */ 0,C1,C2,/* Hexagon */ 1,/* TileScaleSS */ 1,
