k3d/share/shaders/k3d_incandplastic.sl:12:	      color SurfaceOpacity = 1;

k3d/share/shaders/k3d_incandplastic.sl:25:  Ci = SurfaceOpacity * (SurfaceColor * (Ka * ambient() + Kd * diffuse(Nf)) +

k3d/share/shaders/k3d_incandplastic.sl:28:  Oi = SurfaceOpacity;

