k3d/share/shaders/k3d_leather.sl:81:	#define T2               0.18   /* lerp s.t. T1->T2 => green->red  */

k3d/share/shaders/k3d_leather.sl:82:	#define T3               0.8    /* T2->T3 => red can exist here    */

k3d/share/shaders/k3d_leather.sl:93:	else if (t >= T1 && t < T2)

k3d/share/shaders/k3d_leather.sl:94:		base_turb *= (t-T1)/(T2-T1);

k3d/share/shaders/k3d_redapple.sl:105:	#define T2               0.18   /* lerp s.t. T1->T2 => green->red  */
k3d/share/shaders/k3d_redapple.sl:106:	#define T3               0.8    /* T2->T3 => red can exist here    */
k3d/share/shaders/k3d_redapple.sl:117:	else if (t >= T1 && t < T2)
k3d/share/shaders/k3d_redapple.sl:118:		base_turb *= (t-T1)/(T2-T1);
k3d/share/shaders/k3d_skin1.sl:153:      vector T2 = efresnel(-Ln, Nn, eta, Kr2, Kt2);
k3d/share/shaders/k3d_skin1.sl:155:    (singleScatter(T, T2, Nn, .8, .8, thickness) +
k3d/share/shaders/k3d_skin1.sl:156:     singleScatter(T, T2, Nn, .3, .5, thickness) +
k3d/share/shaders/k3d_skin1.sl:157:     singleScatter(T, T2, Nn, 0., .4, thickness));
k3d/share/shaders/k3d_skin2.sl:79:	    vector T2 = efresnel(-Ln, Nn, eta, Kr2, Kt2);
k3d/share/shaders/k3d_skin2.sl:81:		(singleScatter(T, T2, Nn, .8, .8, thickness) +
k3d/share/shaders/k3d_skin2.sl:82:		 singleScatter(T, T2, Nn, .3, .5, thickness) +
k3d/share/shaders/k3d_skin2.sl:83:		 singleScatter(T, T2, Nn, 0., .4, thickness));
