k3d/share/shaders/k3d_volcube.sl:39:    float TMin = 1000000;
k3d/share/shaders/k3d_volcube.sl:53:	TMin = T;
k3d/share/shaders/k3d_volcube.sl:60:    if(T > 0 && T < TMin){
k3d/share/shaders/k3d_volcube.sl:61:	TMin = T;
k3d/share/shaders/k3d_volcube.sl:68:    if(T > 0 && T < TMin){
k3d/share/shaders/k3d_volcube.sl:69:	TMin = T;
k3d/share/shaders/k3d_volcube.sl:76:    if(T > 0 && T < TMin){
k3d/share/shaders/k3d_volcube.sl:77:	TMin = T;
k3d/share/shaders/k3d_volcube.sl:84:    if(T > 0 && T < TMin){
k3d/share/shaders/k3d_volcube.sl:85:	TMin = T;
k3d/share/shaders/k3d_volcube.sl:92:    if(T > 0 && T < TMin){
k3d/share/shaders/k3d_volcube.sl:93:	TMin = T;
