k3d/share/shaders/k3d_cyclone.sl:7:#define VERY_SMALL 0.001
k3d/share/shaders/k3d_cyclone.sl:57:      for(i = 0; i < octaves && o >= VERY_SMALL; i += 1)
k3d/share/shaders/k3d_planetclouds.sl:62:#define VERY_SMALL 0.001
k3d/share/shaders/k3d_planetclouds.sl:88:  for(i = 0; i < octaves && o >= VERY_SMALL; i += 1)
k3d/share/shaders/k3d_terran.sl:17:#define VERY_SMALL 0.0001
k3d/share/shaders/k3d_terran.sl:74:      for(i = 1; i < octaves && weight >= VERY_SMALL; i += 1)
k3d/share/shaders/k3d_terran2.sl:73:#define VERY_SMALL 0.0001
k3d/share/shaders/k3d_terran2.sl:131:      for (i = 1;  i < octaves  &&  weight >= VERY_SMALL;  i += 1) {
k3d/share/shaders/k3d_terranbump.sl:13:#define VERY_SMALL 0.0001
k3d/share/shaders/k3d_terranbump.sl:52:      for(i = 1; i < octaves && weight >= VERY_SMALL; i += 1)
