k3d/share/shaders/k3d_cyclone.sl:6:#define VLNoise(Pt,scale) (snoise(DNoise(Pt)+(scale*Pt)))
k3d/share/shaders/k3d_cyclone.sl:59:	  a += o * VLNoise(PP * l, 1);
k3d/share/shaders/k3d_flame.sl:34:#define VLNoise(p, scale) (snoise(p + scale * DNoise(p)))
k3d/share/shaders/k3d_flame.sl:52:      chaos += VLNoise(freq * PQ, distortion) / freq;
k3d/share/shaders/k3d_luna.sl:29:#define VLNoise(Pt,scale) (snoise(Pt + scale*DNoise(Pt)))
k3d/share/shaders/k3d_planetclouds.sl:61:#define VLNoise(Pt,scale) (snoise(DNoise(Pt)+(scale*Pt)))
k3d/share/shaders/k3d_planetclouds.sl:90:      a += o * VLNoise(PP * l, 1);
k3d/share/shaders/k3d_terran.sl:15:#define VLNoise(Pt,scale) (snoise(DNoise(Pt)+(scale*Pt)))
k3d/share/shaders/k3d_terran.sl:72:      weight = abs(VLNoise(tp, 1.5));
k3d/share/shaders/k3d_terran2.sl:71:#define VLNoise(Pt,scale) (snoise(DNoise(Pt)+(scale*Pt)))
k3d/share/shaders/k3d_terran2.sl:129:      weight = abs (VLNoise (tp, 1.5));
k3d/share/shaders/k3d_terranbump.sl:11:#define VLNoise(Pt,scale) (snoise(DNoise(Pt)+(scale*Pt)))
k3d/share/shaders/k3d_terranbump.sl:50:      weight = abs(VLNoise(tp, 1.5));
