k3d/share/shaders/k3d_noisysmoke.sl:49:  vector IN, WIN;
k3d/share/shaders/k3d_noisysmoke.sl:68:      WIN = vtransform("shader", "current", IN);
k3d/share/shaders/k3d_noisysmoke.sl:70:      PW = Worigin + d * WIN;
k3d/share/shaders/k3d_noisysmoke.sl:80:	  PW = Worigin + d * WIN;
k3d/share/shaders/k3d_smoke.sl:91:  vector WIN = vtransform("shader", "current", IN);
k3d/share/shaders/k3d_smoke.sl:99:  smokedensity(Worigin + d * WIN, origin + d * IN, smokevary, smokefreq,
k3d/share/shaders/k3d_smoke.sl:108:      smokedensity(Worigin + d * WIN, origin + d * IN, smokevary, smokefreq,
k3d/share/shaders/k3d_smoke2.sl:96:  point IN, WIN;
k3d/share/shaders/k3d_smoke2.sl:113:      WIN = vtransform ("shader", "current", IN);
k3d/share/shaders/k3d_smoke2.sl:115:      PW = Worigin + d * WIN;
k3d/share/shaders/k3d_smoke2.sl:125:	  PW = Worigin + d*WIN;
