k3d/share/shaders/k3d_noisysmoke.sl:41:  point Worigin = P + I;
k3d/share/shaders/k3d_noisysmoke.sl:45:  point Worigin = P - I;
k3d/share/shaders/k3d_noisysmoke.sl:48:  point origin = transform("shader", Worigin);
k3d/share/shaders/k3d_noisysmoke.sl:70:      PW = Worigin + d * WIN;
k3d/share/shaders/k3d_noisysmoke.sl:80:	  PW = Worigin + d * WIN;
k3d/share/shaders/k3d_smoke.sl:83:  point Worigin = P - I;	/* Origin of volume ray */
k3d/share/shaders/k3d_smoke.sl:84:  point origin = transform("shader", Worigin);
k3d/share/shaders/k3d_smoke.sl:99:  smokedensity(Worigin + d * WIN, origin + d * IN, smokevary, smokefreq,
k3d/share/shaders/k3d_smoke.sl:108:      smokedensity(Worigin + d * WIN, origin + d * IN, smokevary, smokefreq,
k3d/share/shaders/k3d_smoke2.sl:89:  point Worigin = P + I;
k3d/share/shaders/k3d_smoke2.sl:92:  point Worigin = P - I;
k3d/share/shaders/k3d_smoke2.sl:95:  point origin = transform ("shader", Worigin);
k3d/share/shaders/k3d_smoke2.sl:115:      PW = Worigin + d * WIN;
k3d/share/shaders/k3d_smoke2.sl:125:	  PW = Worigin + d*WIN;
