k3d/share/shaders/k3d_mondometal.sl:29:    float abInvertTransparencyMap = 0;

k3d/share/shaders/k3d_mondometal.sl:146:        if(abInvertTransparencyMap != 0)

k3d/share/shaders/k3d_urbermap.sl:21:float abInvertTransparencyMap=0; 
k3d/share/shaders/k3d_urbermap.sl:126:if(abInvertTransparencyMap != 0)
