k3d/share/shaders/k3d_mondometal.sl:21:    float abSpecularMapBlur = 1;

k3d/share/shaders/k3d_mondometal.sl:111:                            "swidth", abSpecularMapBlur,

k3d/share/shaders/k3d_mondometal.sl:112:                            "twidth", abSpecularMapBlur );

k3d/share/shaders/k3d_urbermap.sl:13:float abSpecularMapBlur=1; 
k3d/share/shaders/k3d_urbermap.sl:91:"swidth", abSpecularMapBlur,
k3d/share/shaders/k3d_urbermap.sl:92:"twidth", abSpecularMapBlur );
