k3d/share/shaders/k3d_mondometal.sl:42:    float abUseNormals = 0;

k3d/share/shaders/k3d_mondometal.sl:185:	if (abUseNormals == 1) {

k3d/share/shaders/k3d_urbermap.sl:34:float abUseNormals=0; 
k3d/share/shaders/k3d_urbermap.sl:165:if (abUseNormals == 1) {
