k3d/share/shaders/k3d_softboxes.sl:323:    uniform float adjIntensity = pow(adjMeterDistance,decayRate)*intensity;
k3d/share/shaders/k3d_softboxes.sl:490:	Cl *= (lightcolor * adjIntensity * materiaRefl);
k3d/share/shaders/k3d_softboxes.sl:491:	Cl = mix(Cl, (shadowcolor*shadowintensity*adjIntensity), fullShad);
