k3d/share/shaders/k3d_causticlight.sl:12:	       float  bias = 0.01;
k3d/share/shaders/k3d_causticlight.sl:27:				    "blur", blur, "bias", bias);
k3d/share/shaders/k3d_corktile.sl:38:bias (float b, x)
k3d/share/shaders/k3d_corktile.sl:72:				g = bias(0.8,(g - .2) / .8);
k3d/share/shaders/k3d_distant_shadow.sl:9:	float  bias=.01;
k3d/share/shaders/k3d_distant_shadow.sl:17:					"blur", blur, "bias", bias);
k3d/share/shaders/k3d_hdr_light.sl:52:	float shadowbias = 0.0;

k3d/share/shaders/k3d_hdr_light.sl:95:		            Cl *= 1 - shadow(shadowname, Ps, "samples", shadowsamples, "blur", shadowblur, "bias", shadowbias);

k3d/share/shaders/k3d_hdri2.sl:9:       float shadowbias = 0.01;
k3d/share/shaders/k3d_hdri2.sl:19:				    "blur", shadowblur, "bias", shadowbias);
k3d/share/shaders/k3d_shadowspot.sl:19:	float bias = 0.01; )
k3d/share/shaders/k3d_shadowspot.sl:32:		    attenuation *= (1.0 - shadow( shadowfile, Ps, "samples", samples, "blur", blur, "bias", bias ));
k3d/share/shaders/k3d_softboxes.sl:192:			    "bias",	theBias);
k3d/share/shaders/k3d_softboxes.sl:278:	    shadowbias = 0,
k3d/share/shaders/k3d_softboxes.sl:283:	    shadowbiasb = 0,
k3d/share/shaders/k3d_softboxes.sl:288:	    shadowbiasc = 0,
k3d/share/shaders/k3d_softboxes.sl:293:	    shadowbiasd = 0,
k3d/share/shaders/k3d_softboxes.sl:468:			shadowblur,shadowsamples,shadowbias);
k3d/share/shaders/k3d_softboxes.sl:473:			shadowblurb,shadowsamplesb,shadowbiasb);
k3d/share/shaders/k3d_softboxes.sl:478:			shadowblurc,shadowsamplesc,shadowbiasc);
k3d/share/shaders/k3d_softboxes.sl:483:			shadowblurd,shadowsamplesd,shadowbiasd);
k3d/share/shaders/k3d_superkagee.sl:30:                            "bias",     theBias);
k3d/share/shaders/k3d_superkagee.sl:44:                        shadowbiasa = 0,
k3d/share/shaders/k3d_superkagee.sl:51:                        shadowbiasb = 0,
k3d/share/shaders/k3d_superkagee.sl:58:                        shadowbiasc = 0,
k3d/share/shaders/k3d_superkagee.sl:65:                        shadowbiasd = 0,
k3d/share/shaders/k3d_superkagee.sl:78:                    shadowfilta,shadowblura,shadowsamplesa,shadowbiasa
k3d/share/shaders/k3d_superkagee.sl:85:                    shadowfiltb,shadowblurb,shadowsamplesb,shadowbiasb
k3d/share/shaders/k3d_superkagee.sl:92:                    shadowfiltc,shadowblurc,shadowsamplesc,shadowbiasc
k3d/share/shaders/k3d_superkagee.sl:99:                    shadowfiltd,shadowblurd,shadowsamplesd,shadowbiasd
k3d/share/shaders/k3d_uberlight.sl:105: *   shadowbias - the amount of shadow bias to add to the lookup.
k3d/share/shaders/k3d_uberlight.sl:390:		     float shadowblur = 0.01, shadowbias = .01, shadownsamps =
k3d/share/shaders/k3d_uberlight.sl:490:		       shadownsamps, "bias", shadowbias);
k3d/share/shaders/k3d_waterlight.sl:19:	float  bias=.01;
k3d/share/shaders/k3d_waterlight.sl:29:			Cl *= 1 - shadow(shadowname, Ps, "samples", samples, "blur", blur, "bias", bias);
