k3d/share/shaders/k3d_skin1.sl:24: * blemishmap = Use a grayscale map to control where the belmishes will be more visible
k3d/share/shaders/k3d_skin1.sl:179:  string blemishmap = "";
k3d/share/shaders/k3d_skin1.sl:267:  if (blemishmap != "")
k3d/share/shaders/k3d_skin1.sl:268:      lo *= float texture (blemishmap);
