k3d/share/shaders/k3d_softboxes.sl:90:    uniform float	boxTexStr,
k3d/share/shaders/k3d_softboxes.sl:147:		if (boxTexStr != 1) {
k3d/share/shaders/k3d_softboxes.sl:148:		    ct = (ct*boxTexStr)+(1-boxTexStr);
k3d/share/shaders/k3d_softboxes.sl:227:		boxTexStr1	= 1,
k3d/share/shaders/k3d_softboxes.sl:239:		boxTexStr2	= 1,
k3d/share/shaders/k3d_softboxes.sl:251:		boxTexStr3	= 1,
k3d/share/shaders/k3d_softboxes.sl:263:		boxTexStr4	= 1,
k3d/share/shaders/k3d_softboxes.sl:362:boxCoord1,boxTex1,boxTexStr1,
k3d/share/shaders/k3d_softboxes.sl:374:boxCoord2,boxTex2,boxTexStr2,
k3d/share/shaders/k3d_softboxes.sl:386:boxCoord3,boxTex3,boxTexStr3,
k3d/share/shaders/k3d_softboxes.sl:398:boxCoord4,boxTex4,boxTexStr4,
