k3d/share/shaders/k3d_softboxes.sl:89:    uniform string	boxTexture;
k3d/share/shaders/k3d_softboxes.sl:136:	if (boxTexture != "") {
k3d/share/shaders/k3d_softboxes.sl:138:	    textureinfo(boxTexture,"channels",nChans);
k3d/share/shaders/k3d_softboxes.sl:144:		ct = texture(boxTexture,theS,theT,
k3d/share/shaders/k3d_softboxes.sl:158:		ot = float texture(boxTexture[alphaChan],theS,theT,
