k3d/share/shaders/k3d_texblender.sl:136:		float cKmap[5]={0,0,0,0,0};
k3d/share/shaders/k3d_texblender.sl:173:		if((Alpha*cKmap[i])!=0) Ct=BlendColor(mode,Alpha*cKmap[i],MC,Ct);
