k3d/share/shaders/k3d_toonmap.sl:32:float channel2=0; 
k3d/share/shaders/k3d_toonmap.sl:95:if (channel2 < 0 || channel2 > 3)
k3d/share/shaders/k3d_toonmap.sl:101:temt_c2=texture(Ink_Map[channel2],temp_ss2,temp_tt2,"swidth",swidth2,"twidth",twidth2,"samples",samples2);
