k3d/share/shaders/k3d_toonmap.sl:19:float channel3=0; 
k3d/share/shaders/k3d_toonmap.sl:74:if (channel3 < 0 || channel3 > 3)
k3d/share/shaders/k3d_toonmap.sl:80:temt_c3=texture(Paint_Map[channel3],temp_ss3,temp_tt3,"swidth",swidth3,"twidth",twidth3,"samples",samples3);
