k3d/share/shaders/k3d_flame.sl:43:  float chaos, i, cmap;
k3d/share/shaders/k3d_flame.sl:57:  cmap = 0.85 * chaos + flameoffset + (flameamplitude * ycomp(PP));
k3d/share/shaders/k3d_flame.sl:59:    Cs * color spline(cmap, color(0, 0, 0), color(0, 0, 0), color(27, 0, 0),
k3d/share/shaders/k3d_strata.sl:44:  float cmap;
k3d/share/shaders/k3d_strata.sl:57:  cmap = yscale * ycomp(PP) + turbscale * turb - offset;
k3d/share/shaders/k3d_strata.sl:59:    color spline(mod(cmap, 1), color(166, 131, 70), color(166, 131, 70),
