k3d/share/shaders/k3d_antialiasedchecks.sl:10: *   color1, color2     these are the colors which make the pattern
k3d/share/shaders/k3d_antialiasedchecks.sl:27:	   color color1 = 0, color2 = 1; 
k3d/share/shaders/k3d_antialiasedchecks.sl:58:      checkcolor = mix (color1, color2, x*y + (1-x)*(1-y));
k3d/share/shaders/k3d_antialiasedchecks.sl:60:      Ci = mix (checkcolor, (color1+color2)/2, smoothstep (.125, .5, fuzzmax));
k3d/share/shaders/k3d_antialiasedchecks.sl:63:      Ci = (color1 + color2) / 2;
k3d/share/shaders/k3d_graphic_lines.sl:20:        color color_curve_highlight_color1=(0.0,0.0,0.0);
k3d/share/shaders/k3d_graphic_lines.sl:43:        color color_curve_paint_color1=(0.0,0.0,0.0);
k3d/share/shaders/k3d_graphic_lines.sl:66:        color color_curve_ink_color1=(0.0,0.0,0.0);
k3d/share/shaders/k3d_graphic_lines.sl:155:	color_curve_highlight=spline(color_val_highlight,color_curve_highlight_color1,color_curve_highlight_color2,color_curve_highlight_color3,color_curve_highlight_color4,color_curve_highlight_color5,color_curve_highlight_color6);
k3d/share/shaders/k3d_graphic_lines.sl:228:	color_curve_paint=spline(color_val1,color_curve_paint_color1,color_curve_paint_color2,color_curve_paint_color3,color_curve_paint_color4,color_curve_paint_color5,color_curve_paint_color6);
k3d/share/shaders/k3d_graphic_lines.sl:300:	color_curve_ink=spline(color_val2,color_curve_ink_color1,color_curve_ink_color2,color_curve_ink_color3,color_curve_ink_color4,color_curve_ink_color5,color_curve_ink_color6);
k3d/share/shaders/k3d_grass_surface.sl:16:  color color1 = color(0,1,0), color2 = color(0.5,0.5,0);

k3d/share/shaders/k3d_grass_surface.sl:37:      Ci = blend(color1, color2, layer_opac);

k3d/share/shaders/k3d_grass_surface.sl:39:      Ci = color1;

k3d/share/shaders/k3d_grass_surface.sl:42:    Ci = color1;

