k3d/share/shaders/k3d_crayontoon.sl:14:surface k3d_crayontoon(color colorBase = color(1, .92, .44),

k3d/share/shaders/k3d_crayontoon.sl:25:  Ci = Os * (mix(colorBase, colorSombra, Kt1) + Kd * Kt1 * diffuse(Nf) * colorBase);

k3d/share/shaders/k3d_lunette.sl:19: *   colorA, colorB - colors used in the background fBm noise
k3d/share/shaders/k3d_lunette.sl:21: *   colorBenhance - amount to enhance colorB's presence over colorA
k3d/share/shaders/k3d_lunette.sl:54: *   colorA, colorB - Two colors for the background pattern.
k3d/share/shaders/k3d_lunette.sl:62: *   colorBenhance - After the noise has been calculated, there exists the
k3d/share/shaders/k3d_lunette.sl:63: *                   possibility to increase the amount of colorB present in
k3d/share/shaders/k3d_lunette.sl:64: *                   the output.  A value of colorBenhance = 1 means that
k3d/share/shaders/k3d_lunette.sl:65: *                   colorA and colorB are present in equal amounts.
k3d/share/shaders/k3d_lunette.sl:66: *                   Increasing this value puts more colorB in the output.
k3d/share/shaders/k3d_lunette.sl:79:	color colorB;		/* second color in the pattern */
k3d/share/shaders/k3d_lunette.sl:85:	float colorBenhance;	/* amount to enhance color B */
k3d/share/shaders/k3d_lunette.sl:107:	 * between colorA and colorB, created using noise and other mixing
k3d/share/shaders/k3d_lunette.sl:116:	noiseamt = pow(noiseamt, colorBenhance);
k3d/share/shaders/k3d_lunette.sl:117:	color basecolor = mix(colorB, colorA, noiseamt);
k3d/share/shaders/k3d_lunette.sl:145:	color colorB = color(.88, .88, .71);
k3d/share/shaders/k3d_lunette.sl:147:	float colorBenhance = 1.6;	/* Enhancement of colorB in output */
k3d/share/shaders/k3d_lunette.sl:161:		colorA, colorB, noiseScale, noiseRandom, maxOctaves,
k3d/share/shaders/k3d_lunette.sl:162:		lunacrity, gain, colorBenhance, gridDensity, baselinecolor
