k3d/share/shaders/k3d_translucency.sl:41:			float blurcolorTx2 = 0;
k3d/share/shaders/k3d_translucency.sl:42:			string colorTx2 = "";
k3d/share/shaders/k3d_translucency.sl:86:	 	if (colorTx2 != ""){
k3d/share/shaders/k3d_translucency.sl:87:			float opac = float texture(colorTx2[3], ss, tt);
k3d/share/shaders/k3d_translucency.sl:88:			Ct = color texture(colorTx2, ss, tt, "blur", blurcolorTx2) + (1-opac)*Cs;
