k3d/share/shaders/k3d_volcube.sl:211:    float  curStep      = 0;
k3d/share/shaders/k3d_volcube.sl:229:    while(curStep < numOfSteps && density_sum < 1){
k3d/share/shaders/k3d_volcube.sl:255:	    remainder = numOfSteps - curStep;
k3d/share/shaders/k3d_volcube.sl:295:	curStep += 1;
