k3d/share/shaders/k3d_skin1.sl:245:  color red01 = Cskin + 0.05,
k3d/share/shaders/k3d_skin1.sl:246:        red02 = red01 - 0.05,
k3d/share/shaders/k3d_skin1.sl:247:        darkred01 = Cskin - 0.05,
k3d/share/shaders/k3d_skin1.sl:248:        darkred02 = darkred01 - 0.05;
k3d/share/shaders/k3d_skin1.sl:252:                                    red01,
k3d/share/shaders/k3d_skin1.sl:253:                                    red02,
k3d/share/shaders/k3d_skin1.sl:254:                                    darkred01,
k3d/share/shaders/k3d_skin1.sl:255:                                    red01,
k3d/share/shaders/k3d_skin1.sl:256:                                    darkred01,
k3d/share/shaders/k3d_skin1.sl:257:                                    red02,
k3d/share/shaders/k3d_skin1.sl:258:                                    darkred01,
k3d/share/shaders/k3d_skin1.sl:259:                                    darkred02,
k3d/share/shaders/k3d_skin1.sl:260:                                    darkred01,
k3d/share/shaders/k3d_skin1.sl:261:                                    darkred02,
k3d/share/shaders/k3d_skin1.sl:262:                                    red01);
k3d/share/shaders/k3d_star.sl:34:    uniform point d0 = p1 - p0;
k3d/share/shaders/k3d_star.sl:45:    in_out = step(0, zcomp(d0^d1));
k3d/share/shaders/k3d_stones.sl:101: float d,d0,d1;
k3d/share/shaders/k3d_wallpaper.sl:37:    uniform point d0 = p1 - p0;
k3d/share/shaders/k3d_wallpaper.sl:63:                in_out += step(0, zcomp(d0^d1));
