k3d/share/shaders/k3d_craters.sl:36:    float	rmax1=1000000,rmax2=1000000,rrad1=0,rrad2=0,cellsizescale,ilac;
k3d/share/shaders/k3d_craters.sl:49:	rrad1 = 0;
k3d/share/shaders/k3d_craters.sl:72:		      rrad2 = rrad1;
k3d/share/shaders/k3d_craters.sl:74:		      rrad1 = rad;
k3d/share/shaders/k3d_craters.sl:90:	    rrad1 += fBm_default(P*sc)*asc*distortamp; /* add crater roughness */
k3d/share/shaders/k3d_craters.sl:95:	if (rrad1 > 0 && rmax1 > 0) 
k3d/share/shaders/k3d_craters.sl:97:	    r = smoothstep(0,rrad1,rmax1);
k3d/share/shaders/k3d_softboxes.sl:217:    string	boxCoord1	= "";
k3d/share/shaders/k3d_softboxes.sl:360:	    if (boxCoord1 != "") {
k3d/share/shaders/k3d_softboxes.sl:362:boxCoord1,boxTex1,boxTexStr1,
k3d/share/shaders/k3d_star.sl:35:    point d1;
k3d/share/shaders/k3d_star.sl:44:    d1 = r*(cos(a), sin(a),0) - p0;
k3d/share/shaders/k3d_star.sl:45:    in_out = step(0, zcomp(d0^d1));
k3d/share/shaders/k3d_stones.sl:101: float d,d0,d1;
k3d/share/shaders/k3d_wallpaper.sl:38:    point d1;
k3d/share/shaders/k3d_wallpaper.sl:62:                d1 = r*(cos(a), sin(a),0) - p0;
k3d/share/shaders/k3d_wallpaper.sl:63:                in_out += step(0, zcomp(d0^d1));
