k3d/share/shaders/k3d_lensflare.sl:119:  float dPndc = filterwidthp(Pndc);
k3d/share/shaders/k3d_lensflare.sl:172:		  (dPndc / rainbowradius) / rainbowwidth);
k3d/share/shaders/k3d_lensflare.sl:200:	    int = 1 - filterstep(radius, axisdist - dPndc / 2,
k3d/share/shaders/k3d_lensflare.sl:201:				 axisdist + dPndc / 2);
k3d/share/shaders/k3d_lensflare.sl:206:				axisdist, dPndc);
k3d/share/shaders/k3d_lensflare.sl:216:							       dPndc / 2,
k3d/share/shaders/k3d_lensflare.sl:218:							       dPndc / 2);
