k3d/share/shaders/k3d_lensflare.sl:26: *   disky, ringy, blotty, bloony - give the relative proportions of
k3d/share/shaders/k3d_lensflare.sl:96:		      float nspots = 50; float disky = 3; float ringy = 1;
k3d/share/shaders/k3d_lensflare.sl:193:	uniform float alltypes = (disky + ringy + blotty + bloony);
k3d/share/shaders/k3d_lensflare.sl:198:	if(type < disky)
k3d/share/shaders/k3d_lensflare.sl:203:	else if(type < (disky + ringy))
k3d/share/shaders/k3d_lensflare.sl:208:	else if(type < (disky + ringy + blotty))
